To attract attention and give impact to a serious – but very low key – problem we needed to make the villain more threatening. Anxiety and fear of incoming calls being regarded by many with skepticism didn’t help. The phone being small and the incoming call being (close to) invisible didn’t make things easier either. We toyed with the idea of making the actual phone look scary, but it was still small and didn’t read well. Also, the phone is not the villain, most people love their phone, they just don’t like incoming calls. So we needed to find a story and a visual that allowed us to portray this love/hate relationship. And to do it in a way that grabbed everyone’s attention.
The close-ups below contain my three favorite details in this photo. I love the way the naked light bulb behind the stairs add depth and enrich the overall palette. I love the way the hair is carved out by the rim light and I love the way we lit the big plant from below to cast eerie and menacing shadows on the column behind it. Details yes, but at the same time very conscious choices that affect both impact and storytelling.
Superfluous eye-candy some might say. Absolutely essential eye-protein I’d say. The personality, impact, and attitude that’s embedded in the look is such a big part of the Brand ID, which makes all investments in media (attention, recognition, recall) give so much more in return. Below are some of my early explorations in operatic lighting. The green palette was scrapped pretty early even though it looks good. We didn’t want to link the brand color to the antagonist.
Location scouting was tough, since we were a skeleton crew with limited resources in time and budget. We needed a place with a lot of depth and different angles and corners that would allow the colored lights to sculpt the room. In the end we found a place with columns and nooks that worked really well.
Untouched and uncropped photo, directly from the camera.
The first notes regarding retouch.
Very rough grade. Less nightclub and more operatic horror. Also with placeholder expression and tentacles, to get a feeling for where we’re going.
More work on the colors.
First attempt to integrate the CGI head. We later decided not to use it and only retouch the mouth, eyebrows and pupils on the photographed head.
Head and colors slowly getting there, but still a bit to go with the tentacles.
Finished colors, tentacles and facial expression. We also slimmed down the clothes, which were a size too big for the model.
5 degrees rotation counter clockwise to give the finished photo an even more uneasy and jarring expression.
The opening scene as it looked on set. The actor is wearing a helmet with tracking markers to control the CGI head. The phone also has markers to allow us to replace it (and control its flight path) once it leaves the hand.
A low quality CGI head tracked to the action of the actor. This is the FIRST TIME we’ve used a CGI head and we had to do so to get the terrified expression in the next cut.
Right part of the image replaced with a separate and clean plate. Progress on lighting and rendering of the head.
The final look as it appears in the TVC. Rendering, comp and grade all in place.
The reaction shot as it looked on set. The actor is wearing a helmet with tracking markers to control the CGI head. The phone also has markers to allow us to replace it (and control its flight path) once it leaves the hand.
Some very rough tentacles boxed in. The light stand on the right is replaced with a clean plate.
Low quality CGI reaction head and more detailed tentacles in place.
Lit and rendered head and tentacles. I had issues with the tentacles not conducting the light enough, so that needed to be tweaked. The lighting on set was recreated through a 360° HDRI backplate.
The final look as it appears in the TVC. Rendering, comp, motion blur and grade all in place.
This is the first time ever we have used a CGI head. All other visuals and campaigns (incl the still photography for this campaign) have used the physical prop masks done by John Nolan Studio in 2016. However, for this campaign we were unable to tell the story with the static and neutral expression in the masks. Still, we were very careful to keep the stylized aesthetic that’s already in place (love those wonky teeth), and we stayed clear of having to show how the expression changes into the terrified and spooked look. The mask was 3D-scanned in the UK by Ten24.
Since we wouldn’t be able to use the key visual for sales-driven communication (not associated with Vimla Filter and invasophobia) we shot this backup photo of Michel comfortably enjoying an evening scroll. No special effects were used in this shot, it’s all practical in front of the camera.